MITACS Globalink · 2025
Creative
Technologist.
I build tools and images where physical systems meet visual storytelling: robotics, mechanical design, virtual production, and cinematography. The tools, vocabulary, and stubbornness turn out to overlap more than people think.
CineWave: 6-DoF Robot
Selected work
2020 — 2026 · Creative technology
HRI · Research
MITACS Globalink · 2025
VR · Research
AI · Generative art
BEA Best of Fest
Open source
Web · 3D
Practice across four domains
Skills · Tools · VocabularyMechanical engineering
01 · HardwareRobotic arm design from first principles. Capstan & harmonic drives, carbon-fiber links, PA6-CF housings. From sketch to BOM to kinematic analysis to printed handoff.
Embedded & control
02 · SystemsReal-time motor control, sensor fusion, and bus architectures. Deployed on embedded Linux, Raspberry Pi, and Jetson family. Comfortable from schematic to firmware to closed-loop tuning.
Software & AI
03 · CodeControl pipelines, computer vision, open-source tooling. Python keyframe editors, live subject tracking, LLM-driven 3D generation, voice-dataset curation at scale.
Cinematography
04 · CameraDP and camera operator. Lighting, motion control, real-time virtual production. Digital twins and live-link pipelines for production tools.
About
A short bio · Syracuse, NY
I’m a creative technologist working at the intersection of mechatronics and storytelling. As a recent graduate of the Renée Crown Honors program in Visual Communications at Syracuse University, I build the embedded systems, mechanical assemblies, and cinematic workflows that make complex user-facing robotics actually work.
Whether I'm engineering a custom 6-DOF cinema motion control arm or working within virtual production pipelines, my philosophy is simple: I prefer making one well-engineered tool over ten quick demos. Mechanical design and cinematography are core parts of my practice, alongside embedded control, human-robot interaction, and digital production. I'm looking to bring this hybrid workflow to full-time roles in robotics or virtual production starting in May 2026.
- BasedSyracuse, NY
- OriginSyracuse, NY
- StudyingVisual Communications · Computer Science @ SU
- AvailableMay 2026
Recognition
Selected — 2022 — 2026Creative Technology,and conversations.
Graduating Spring 2026. Always happy to nerd out on all things robots, AI, and cinema-related topics -- or niche musical genres, I can talk all day about those too.